The only issue I have with my animation is probably my control over my animation speed and the speed of which my robot arm moves. I wanted the moment when it picks up the third box to be slightly slower and not too abrupt, but I only realized the mistake only after finishing the 3rd quarter of the animation. By then I tried to slow down the speed at the particular part by moving the keyframes of the animation further away from each other. But by doing so I overlapped the other keyframes from the ArmControl and SwivelBase and also the Head of the robot arm, and by doing so it will disrupt my whole animation and my work would be a total waste. The second thing I find unsatisfactory is the fact that my ball is not rolling. I didn’t add it in because I only realized only after I have done animating the ball. By then I found out it was very hard to add in the keyframes in between the existing keyframes. So I tried to overlay the rolling actions on my existing keyframes, but it only serves to make my animation more weirdly weird.
Friday, 24 February 2012
Sunday, 5 February 2012
Character Thoughts.
The name of the robot is Maggie. The reason for the name is that because of it’s “Magnet” looking head. Thus the name Maggie. Now Maggie is a very old robot, and has is not as strong as it is last time. That’s why it’s reflexes are not as fast as it was. Maggie is thinking hard, it is wondering why it is so hard for her to move around as fast as it used to be able to. She is thinking “Probably my bolts and axels are not as greasy as it was”. Then suddenly the conveyor belt started moving and the boxes started to move in again.
Rigging Exercise
Reflection
Rigging exercise is really hard. but once ive saved the rig, it's easy to use it for other animations. For this exercise. i think that if i done it myself, it will not succeed at all. but luckily we have our teachers to help.
Monday, 2 January 2012
Self Critique
Okay, One thing I think I can improve on is certainly when I’m modeling, I should use the reference image more. I mean it’s there for a reason but I seldom use it to model my knife, I refer to my knife more when I’m modeling it. If I were to refer to my reference plane more, I think the proportions would be spot on accurate. This brings me to another issue. When I take a picture for usage on the reference plane, the distance of the camera to my knife wasn’t consistent when taking the pictures of the different sides/perspectives. This would result in making my different reference planes different in proportions. This in return would make my front and top views different in proportions. So I had to improvise a little and instead of relying on the planes, I roughly gauge the dimensions by referring to my knife. And because of that, My blade and the hilt was not in proportion to each other, And I quickly solved this issue by using the scale tool on the blade and enlarging it slightly to make sure it is proportional to it’s hilt.
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